a
    i‚jê  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
aó  OpenGL extension EXT.post_depth_coverage

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.post_depth_coverage to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension allows the fragment shader to control whether values in
	gl_SampleMaskIn[] reflect the coverage after application of the early
	depth and stencil tests.  This feature can be enabled with the following
	layout qualifier in the fragment shader:
	
	    layout(post_depth_coverage) in;
	
	To use this feature, early fragment tests must also be enabled in the
	fragment shader via:
	
	    layout(early_fragment_tests) in;

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úb/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/EXT/post_depth_coverage.pyÚglInitPostDepthCoverageEXT   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z(OpenGL.raw.GLES2.EXT.post_depth_coverager
   r   r   r   r   r   Ú<module>   s   