a
    i‚j¨  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
aË  OpenGL extension NV.deep_texture3D

This module customises the behaviour of the 
OpenGL.raw.GL.NV.deep_texture3D to provide a more 
Python-friendly API

Overview (from the spec)
	
	Some applications require 3D textures that have a significant number of
	slices, but less resolution in width and height. In the current spec, the
	maximum value for the size of all three dimensions is specified by a
	single value. This extension adds a second set of limits against which 3D
	textures can be checked if an application needs deeper textures than would
	be allowed by the symmetric texture limits.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/deep_texture3D.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úY/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/NV/deep_texture3D.pyÚglInitDeepTexture3DNV   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   ZOpenGL.raw.GL.NV.deep_texture3Dr
   r   r   r   r   r   Ú<module>   s   