a
    i‚jd  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
a‚  OpenGL extension ARB.texture_env_add

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_env_add to provide a more 
Python-friendly API

Overview (from the spec)
	
	New texture environment function ADD is supported with the following
	equation:
	                    Cv = min(1, Cf + Ct)
	
	New function may be specified by calling TexEnv with ADD token.
	
	One possible application is to add a specular highlight texture to
	a Gouraud-shaded primitive to emulate Phong shading, in a single
	pass.
	

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_env_add.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú[/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/texture_env_add.pyÚglInitTextureEnvAddARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z!OpenGL.raw.GL.ARB.texture_env_addr
   r   r   r   r   r   Ú<module>   s   