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aÑ  OpenGL extension ARB.parallel_shader_compile

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.parallel_shader_compile to provide a more 
Python-friendly API

Overview (from the spec)
	
	Compiling GLSL into implementation-specific code can be a time consuming
	process, so a GL implementation may wish to perform the compilation in a
	separate CPU thread. This extension provides a mechanism for the application
	to provide a hint to limit the number of threads it wants to be used to
	compile shaders, as well as a query to determine if the compilation process
	is complete.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úc/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/parallel_shader_compile.pyÚglInitParallelShaderCompileARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z)OpenGL.raw.GL.ARB.parallel_shader_compiler
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