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aî  OpenGL extension NV.texture_compression_s3tc_update

This module customises the behaviour of the 
OpenGL.raw.GLES2.NV.texture_compression_s3tc_update to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension allows for full or partial image updates to a
	compressed 2D texture from an uncompressed texel data buffer using
	TexImage2D and TexSubImage2D. Consquently, if a compressed internal
	format is used, all the restrictions associated with compressed
	textures will apply. These include sub-image updates aligned to 4x4
	pixel blocks and the restriction on usage as render targets.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texture_compression_s3tc_update.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úm/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/NV/texture_compression_s3tc_update.pyÚ$glInitTextureCompressionS3TcUpdateNV   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z3OpenGL.raw.GLES2.NV.texture_compression_s3tc_updater
   r   r   r   r   r   Ú<module>   s   