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aË  OpenGL extension NV.fill_rectangle

This module customises the behaviour of the 
OpenGL.raw.GLES2.NV.fill_rectangle to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension adds a new PolygonMode setting where a triangle is
	rasterized by computing and filling its axis-aligned screen-space bounding
	box, disregarding the actual triangle edges. This can be useful for
	drawing a rectangle without being split into two triangles with an
	internal edge.  It is also useful to minimize the number of primitives
	that need to be drawn, particularly for a user-interface.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/fill_rectangle.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú\/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/NV/fill_rectangle.pyÚglInitFillRectangleNV   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z"OpenGL.raw.GLES2.NV.fill_rectangler
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