a
    i‚j  ã                   @   s`   d Z ddlmZmZmZ ddlmZmZ ddlZddlm	Z	m
Z
 ddlT ddlmZ dd	„ ZdS )
a  OpenGL extension EXT.sRGB_write_control

This module customises the behaviour of the 
OpenGL.raw.GLES2.EXT.sRGB_write_control to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension's intent is to expose new functionality which allows an
	application the ability to decide if the conversion from linear space to
	sRGB is necessary by enabling or disabling this conversion at framebuffer
	write or blending time. An application which passes non-linear vector data
	to a shader may not want the color conversion occurring, and by disabling
	conversion the application can be simplified, sometimes in very significant
	and more optimal ways.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/sRGB_write_control.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úa/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GLES2/EXT/sRGB_write_control.pyÚglInitSrgbWriteControlEXT   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLES2r   r   Z'OpenGL.raw.GLES2.EXT.sRGB_write_controlr
   r   r   r   r   r   Ú<module>   s   