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 ddlT ddlmZ dd	„ Ze eˇ d
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dˇZe eˇjddd„ dddŤZe eˇjde
jdddŤZddlT ddlT ddlT ddlT ddlT ddlT ddlT ddlT ddlT ddlT ddlT dS )a  OpenGL extension VERSION.GL_4_2

This module customises the behaviour of the 
OpenGL.raw.GL.VERSION.GL_4_2 to provide a more 
Python-friendly API

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/VERSION/GL_4_2.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  tˇS )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úV/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/VERSION/GL_4_2.pyÚglInitGl42VERSION   s    r   ÚindicesÚparamsc                 C   s   | fS )Nr   )Úxr   r   r   Ú<lambda>   ó    r   ÚcountT)ÚsizeZpnameArgZorPassInZpname) Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   ZOpenGL.raw.GL.VERSION.GL_4_2r
   r   Z#glDrawElementsInstancedBaseInstanceZsetInputArraySizeZ-glDrawElementsInstancedBaseVertexBaseInstanceZglGetInternalformativZ	setOutputZ glGetActiveAtomicCounterBufferivZ_glget_size_mappingZOpenGL.GL.ARB.base_instanceZ&OpenGL.GL.ARB.shading_language_420packZ*OpenGL.GL.ARB.transform_feedback_instancedZ.OpenGL.GL.ARB.compressed_texture_pixel_storageZ OpenGL.GL.ARB.conservative_depthZ"OpenGL.GL.ARB.internalformat_queryZ"OpenGL.GL.ARB.map_buffer_alignmentZ$OpenGL.GL.ARB.shader_atomic_countersZ%OpenGL.GL.ARB.shader_image_load_storeZ&OpenGL.GL.ARB.shading_language_packingZOpenGL.GL.ARB.texture_storager   r   r   r   Ú<module>   s<   	
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