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a  OpenGL extension NV.texture_expand_normal

This module customises the behaviour of the 
OpenGL.raw.GL.NV.texture_expand_normal to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides a remapping mode where unsigned texture
	components (in the range [0,1]) can be treated as though they
	contained signed data (in the range [-1,+1]).  This allows
	applications to easily encode signed data into unsigned texture
	formats.
	
	The functionality of this extension is nearly identical to the
	EXPAND_NORMAL_NV remapping mode provided in the NV_register_combiners
	extension, although it applies even if register combiners are used.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/texture_expand_normal.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   ú`/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/NV/texture_expand_normal.pyÚglInitTextureExpandNormalNV   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z&OpenGL.raw.GL.NV.texture_expand_normalr
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