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a[  OpenGL extension EXT.texture_snorm

This module customises the behaviour of the 
OpenGL.raw.GL.EXT.texture_snorm to provide a more 
Python-friendly API

Overview (from the spec)
	
	Fixed-point textures in unextended OpenGL have integer components,
	but those values are taken to represent floating-point values in
	the range [0.0,1.0]. These integer components are considered
	"unsigned normalized" integers. When such a texture is accessed by
	a shader or by fixed-function fragment processing, floating-point
	values are returned in the range [0.0,1.0].
	
	This extension provides a set of new "signed normalized" integer
	texture formats. These are taken to represent a floating-point
	value in the range [-1.0,1.0] with an exact 0.0.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_snorm.txt
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   r   © r   úY/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/EXT/texture_snorm.pyÚglInitTextureSnormEXT   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   ZOpenGL.raw.GL.EXT.texture_snormr
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