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aP  OpenGL extension ARB.texture_gather

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_gather to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension provides a new set of texture functions
	(textureGather) to the shading language that determine 2x2 footprint
	that are used for linear filtering in a texture lookup, and return a
	vector consisting of the first component from each of the four
	texels in the footprint.
	

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_gather.txt
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extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úZ/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/texture_gather.pyÚglInitTextureGatherARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   Z OpenGL.raw.GL.ARB.texture_gatherr
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