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a  OpenGL extension ARB.texture_buffer_range

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.texture_buffer_range to provide a more 
Python-friendly API

Overview (from the spec)
	
	ARB_texture_buffer_object (which was promoted to core in OpenGL 3.1)
	introduced the ability to attach the data store of a buffer object
	to a buffer texture and access it from shaders. The extension only allows
	the entire store of the buffer object to the texture. This extension
	expands on this and allows a sub-range of the buffer's data store to
	be attached to a texture. This can be used, for example, to allow multiple
	buffer textures to be backed by independent sub-ranges of the same buffer
	object, or for different sub-ranges of a single buffer object to be used
	for different purposes.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/texture_buffer_range.txt
    )platformconstantarrays)
extensionswrapperN)_types_glgets)*)_EXTENSION_NAMEc                  C   s   ddl m}  | tS )z=Return boolean indicating whether this extension is availabler   r   )OpenGLr   ZhasGLExtensionr
   r    r   `/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/texture_buffer_range.pyglInitTextureBufferRangeARB   s    r   )__doc__r   r   r   r   r   r   ctypesZOpenGL.raw.GLr   r   Z&OpenGL.raw.GL.ARB.texture_buffer_ranger
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