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aÈ  OpenGL extension ARB.sparse_buffer

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.sparse_buffer to provide a more 
Python-friendly API

Overview (from the spec)
	
	The ARB_sparse_texture extension adds to GL a mechanism to decouple the
	virtual and physical storage requirements of textures and allows an
	application to create partially populated textures that would
	over-subscribe available graphics memory if made fully resident. This
	extension provides like functionality for buffer objects, allowing
	applications to manage buffer object storage in a similar manner.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/sparse_buffer.txt
é    )ÚplatformÚconstantÚarrays)Ú
extensionsÚwrapperN)Ú_typesÚ_glgets)Ú*)Ú_EXTENSION_NAMEc                  C   s   ddl m}  |  t¡S )z=Return boolean indicating whether this extension is availabler   ©r   )ÚOpenGLr   ZhasGLExtensionr
   r   © r   úY/home/ghrups/robot-bench/.venv/lib/python3.9/site-packages/OpenGL/GL/ARB/sparse_buffer.pyÚglInitSparseBufferARB   s    r   )Ú__doc__r   r   r   r   r   r   ÚctypesZOpenGL.raw.GLr   r   ZOpenGL.raw.GL.ARB.sparse_bufferr
   r   r   r   r   r   Ú<module>   s   